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Quake ii rtx requirements
Quake ii rtx requirements











  1. #QUAKE II RTX REQUIREMENTS UPDATE#
  2. #QUAKE II RTX REQUIREMENTS UPGRADE#
  3. #QUAKE II RTX REQUIREMENTS FULL#

Improved light list handling to fix excessive flicker and noise (#234).Fixed the replacement textures when multiple materials are used with the same base texture (#222).Fixed the range of animated light intensities (#200).Fixed the HDR screenshot feature (#190).Fixed texture data size computation for R16_UNORM textures (#236).Fixed some issues with lighting in custom maps (#189).Fixed save game compatibility with Q2RTX 1.5.0 (#193).Fixed mode setting on Linux in GitGub CI builds (#268).Fixed incorrect scaling of textures without a custom material definition (#235).Fixed FSR image scaling in some cases (#232).Fixed crashes when renderer initialization fails (#199).Fixed animated textures on BSP models (#187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262).Fixed a crash when some textures are missing (#263).Added support for spotlights with an emission profile and a player flashlight (#203, #214).

#QUAKE II RTX REQUIREMENTS FULL#

  • Added menu controls for the full screen blend effects (#216).
  • Added control over fallback radiance of emissive materials (#210).
  • Updated the Loading plaque texture (#265)Ĭontributions by GitHub user Added a warning when screen-space image memory usage is very high (#179).
  • Tuned the full-screen blend effects to be less intensive.
  • Improved precision of target frame rate adjustment (#242).
  • Adjusted the automatic UI scaling to avoid making the UI too big.
  • Added support for building on PowerPC 64 LE CPU architecture (#260).
  • Switched the OpenAL dependency with a statically linked library (#224).
  • Fixed Vulkan queue initialization on platforms that don't support split queues (#248).
  • quake ii rtx requirements

    Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) ()191).Fixed texture alignment issues on some doors (#211).Fixed some Vulkan validation layer issues (#229, #246, more).Fixed a crash when the map file doesn't have a VIS hunk (#223).Fixed a crash in the game logic when a monster interacts with a door in notarget mode (#92).

    #QUAKE II RTX REQUIREMENTS UPGRADE#

    This upgrade is undoubtedly a welcome development for gamers who appreciate high-quality graphics and smooth gameplay. Players can download Quake II RTX version 1.7.0 for free, and it is available now.

    quake ii rtx requirements

    Among the key features are the introduction of a player flashlight, a resolution of multiple compatibility and stability issues, the fixing of texturing problems, reduction of visual noise and flicker in certain conditions, as well as enhancement of visual effects such as full-screen blend and particles.

    #QUAKE II RTX REQUIREMENTS UPDATE#

    Though the latest update is not a significant one, it contains some essential fixes and improvements that Quake II RTX fans will appreciate. Quake II RTX is NVIDIA's popular technical demonstration platform, showcasing the incredible real-time ray tracing capabilities of RTX GPUs. NVIDIA launched Quake II RTX version 1.7.0, introducing a range of exciting enhancements and crucial bug fixes.













    Quake ii rtx requirements